On Fri, Aug 7, 2009 at 5:17 AM, Andre<ar...@kingston.net> wrote: > SourceForge.net <nore...@...> writes: > >> Basis to build a simple game using either keyboard or joystick. > > Maybe this could be added to the examples.
That is very cool. I'd be happy to add it. I like that you use a little object orientated programming and I've wanted to add a sample to show how to do it for awhile. Some questions and comments... 1) What is the difference between the walls (the rectangles) and the yellow squares (are they suns?)? Are you supposed to die when you hit the suns? 2) You might want to personify the game a little. Make you into a little guy shaped figure and the goal a hamburger, a coin, or something that's still small, but recognizable as what you're trying to get at. 3) Harder levels could increase the length of the walls so they'll be more likely to intersect and block you, but if the logic to do this is totally different then don't worry about this. The hardest level isn't that hard. :) 4) Make the menu for difficulty with wxMenu::AppendRadioItem(). 5) Some typos or language differences from English. "wallTickness", "witdth" Thanks! John ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users