John Labenski <jlaben...@...> writes:

> 
> On Fri, Aug 7, 2009 at 5:17 AM, Andre<ar...@...> wrote:
> > SourceForge.net <nore...@...> writes:
> >
> >> Basis to build a simple game using either keyboard or joystick.
> >
> > Maybe this could be added to the examples.
> 
> That is very cool. I'd be happy to add it. I like that you use a
> little object orientated programming and I've wanted to add a sample
> to show how to do it for awhile.
> 
> Some questions and comments...
> 
> 1) What is the difference between the walls (the rectangles) and the
> yellow squares (are they suns?)? Are you supposed to die when you hit
> the suns?
The rectangle occupy an entier square where no one can go.
> 
> 2) You might want to personify the game a little. Make you into a
> little guy shaped figure and the goal a hamburger, a coin, or
> something that's still small, but recognizable as what you're trying
> to get at.
> 

Yes this would be good.

> 3) Harder levels could increase the length of the walls so they'll be
> more likely to intersect and block you, but if the logic to do this is
> totally different then don't worry about this. The hardest level isn't
> that hard. :)
> 

I could do that without a lot of trouble. I do not play video games so I am a 
very poor tester.

> 4) Make the menu for difficulty with wxMenu::AppendRadioItem().
> 

That woudd be much nicer.

> 5) Some typos or language differences from English. "wallTickness", "witdth"
> 
oops those second language are a pain. Mind you I could not spell in my first 
one either :)

I will fix it, when I have time and repost a new version. Will be a while I am 
away.

> Thanks!
>     John
> 

PS: Where you able to test it on Unix?

Thanks 
     Andre


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