dd wrote:


This means, code of wxWidgets library will be duplicated?!

Yes, you will have a second set of libraries, that are statically linked.
And of course you start with debug info in it, which makes them huge.
But in release they are oke.

Be aware that you wx-config the right way etc.

If wx will be static linked in my app and static linked in wxLua, i'm scared by size of my program o_0

Well what is the difference in using/loading it as dll here and there compared to using static? Size in RAM wil be the same i assume. Anyway, there is a great compressor, upx (freeware), which makes them small enough in the end.

    http://upx.sourceforge.net

We had some diffculties before with wxLua and wxArt2D concerning static objects initialization. Even in static mode, but different libraries, and i think with shared it will be even more complicated to get all initialized in the right order. So maybe that is the problem.
But first simply try static libs, to know it!

Klaas


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