AndreArpin <ar...@...> writes:
>
> The following changes allow Lua programs to use the ... construct instead of
> using the obsolete arg variable.
>
int wxLuaState::RunFile(const wxString &filename, int nresults)
{
lua_State* L = M_WXLSTATEDATA->m_lua_State;
wxCHECK_MSG(Ok(), LUA_ERRRUN, wxT("Lua interpreter not created"));
wxCHECK_MSG(!M_WXLSTATEDATA->m_wxlStateData->m_is_running, LUA_ERRRUN,
wxT("Lua interpreter is already running"));
M_WXLSTATEDATA->m_wxlStateData->m_debug_hook_break = false;
M_WXLSTATEDATA->m_wxlStateData->m_is_running = true;
int top = lua_GetTop();
int status = luaL_LoadFile(wx2lua(filename));
if (status == 0)
{
int narg = 0;
lua_getglobal(L, "arg");
if (lua_istable(L, -1)) {
for( ; ;narg++)
{
lua_pushinteger(L, narg + 1);
lua_gettable(L, -2);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
break;
}
lua_insert(L, -2);
}
}
lua_pop(L, 1);
status = LuaPCall(narg, nresults); // no args and nresults
}
else
SendLuaErrorEvent(status, top); // compilation error
if (nresults == 0)
lua_SetTop(top); // restore original top (removes err msg)
M_WXLSTATEDATA->m_wxlStateData->m_debug_hook_break = false;
M_WXLSTATEDATA->m_wxlStateData->m_is_running = false;
return status;
}
This works. Sorry about the trial and errors.
Andre
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