On Mon, Aug 23, 2010 at 9:39 PM, AndreArpin <ar...@kingston.net> wrote: > AndreArpin <ar...@...> writes: > >> The following changes allow Lua programs to use the ... construct instead of >> using the obsolete arg variable.
I see that that the Lua 5.1.4 (the current Lua) that wxLua uses pushes the global table "arg" in wxLua/modules/src/lua.c. Is the "..." construct in 5.2? > int wxLuaState::RunFile(const wxString &filename, int nresults) I don't think this function should push an "arg" table for each Lua file executed. It's unclear to me what would be in the "arg" table. In the wxLua apps wxLua and wxLuaFreeze the "arg" table is created from the command line params, but a C++ app that uses wxLua to run scripts may not have an "arg" table at all. In fact this function may be run after user code has been run which may have changed the "arg" table. I do think there should be a way to put args on the stack for the RunFile() function. Maybe the function should have this signature: int wxLuaState::RunFile(const wxString &filename, int nresults, int nargs) ... int status = luaL_LoadFile(wx2lua(filename)); if (status == 0) { if (nargs > 0) lua_Insert(nargs); // put compiled script below args status = LuaPCall(nargs, nresults); // nargs and nresults Regards, John Labenski ------------------------------------------------------------------------------ Sell apps to millions through the Intel(R) Atom(Tm) Developer Program Be part of this innovative community and reach millions of netbook users worldwide. Take advantage of special opportunities to increase revenue and speed time-to-market. Join now, and jumpstart your future. http://p.sf.net/sfu/intel-atom-d2d _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users