And 2.9.3 has the same OpenGl issue. Apart from that, all that is compiled is rather different from what it was. Libraries named different, locations also. The naming was rather handy for me, to have debug/unicode/release versions etc. seperated when detecting stedit and wxlua (after install). Now i don't know what to do. WxStedit becomes part of wxLua, using an include. But what if there is more flavors of wxWidgets (univ, unicode etc. ). How will i now what was compiled in what fashion? Or i need to switch over to the same big project approach with includes, in that case it does not matter, since it is all compiled as one. So no more find packages (and install) for wxstedit and wxlua in that case. A bit against Cmake its FindXXX method, but then again it is easier. It seems an always use the source code approach, but only when using Cmake, which i don't mind ;-) But what when installing the libraries in the end. That can become confusing on linux, wonder if its a wxWidgets problem only to have several types of libs, and maybe the problem is soon gone when there is only unicode. And debug is all local to the project (before install).
Hmmm, i am confused now what is best :-( We best find a single Cmake approach for wxCode components. Looking around there, it seems you Cmaked yours already. What is your idea about all this? Klaas On 20-12-2011 17:31, klaas.holwerda wrote: > Hi John, > > 2.8.12 no compiles. > But in 2.9.2 i get problems with OpenGl. ( i am using default wxWidgets). > Maybe the test for that in CMake is not done?? > Will try 2.9.3 soon. > > Klaas > > 3>wxLuaBindLib.lib(wxgl_bind.obj) : error LNK2019: unresolved external symbol > "public: class > wxGLContext * __thiscall wxGLCanvasBase::GetContext(void)const " > (?GetContext@wxGLCanvasBase@@QBEPAVwxGLContext@@XZ) referenced in function > "int __cdecl > wxLua_wxGLCanvas_GetContext(struct lua_State *)" > (?wxLua_wxGLCanvas_GetContext@@YAHPAUlua_State@@@Z) > > etc. > > > > > > On 20-12-2011 7:11, John Labenski wrote: >> On Mon, Dec 19, 2011 at 6:22 AM, klaas.holwerda<n...@klaasholwerda.nl> >> wrote: >> > > ------------------------------------------------------------------------------ > Write once. Port to many. > Get the SDK and tools to simplify cross-platform app development. Create > new or port existing apps to sell to consumers worldwide. Explore the > Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join > http://p.sf.net/sfu/intel-appdev > _______________________________________________ > wxlua-users mailing list > wxlua-users@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/wxlua-users > ------------------------------------------------------------------------------ Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users