On Fri, Nov 15, 2013 at 5:34 PM, Andreas Falkenhahn
<andr...@falkenhahn.com>wrote:
> On 15.11.2013 at 23:28 John Labenski wrote:
>
> > You are supposed to use myButton:Destroy() to let wxWidgets
> > properly delete it. The delete() function is available only for
> > objects that are not owned by something else. It works on wxRects
> > for example, but all wxWindows are supposed to be owned by their parent.
>
> Ok, but is myButton:Destroy() really equivalent to doing a "delete
> myButton"
> in C++? I ask because I'm porting some C++ code to wxLua and the code
> often deletes and then re-creates the button and I'm trying to imitate
> this behaviour in wxLua....
>
>
Your C++ code is doing the wrong thing, the wxWidgets manual explicitly ask
you to use Destroy() and not delete. You can call Show(false) if you want
to make sure it is immediately hidden from the user (if necessary).
http://docs.wxwidgets.org/trunk/classwx_window.html#a6bf0c5be864544d9ce0560087667b7fc
Regards,
John
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