On Wed, Jan 23, 2008 at 11:13:56PM +0100, we recorded a bogon-computron collision of the <[EMAIL PROTECTED]> flavor, containing: > Hi! > > I think I had a very similar problem as I have today, because I can't > compile the newest Xastir development.
Just looked --- you asked about this before: http://lists.xastir.org/pipermail/xastir/2007-September/012826.html I'd come up with the same conclusion then and asked you to identify your Magick version, but I don't see any response in the archives. This time, though, I'm pretty certain the issue is that you have a version of Magick that is compiled with UseHDRI, and there is simply no way that Xastir is going to work with that version, because too much of the code assumes that the red, green, and blue pixel values are always an integer of some type, and it uses them for things like offsets into arrays and so forth. Changing it all to work with floating point RGB values will be a substantial change. Your best bet is to find a version of Magick that isn't built with HDRI support. The other machines you've mentioned that work with xastir clearly have such a version installed. -- Tom Russo KM5VY SAR502 DM64ux http://www.swcp.com/~russo/ Tijeras, NM QRPL#1592 K2#398 SOC#236 AHTB#1 http://kevan.org/brain.cgi?DDTNM "And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit!" --- The Tick _______________________________________________ Xastir mailing list [email protected] http://lists.xastir.org/cgi-bin/mailman/listinfo/xastir
