The only solution I can see is that you would do what you thinks needs to be done in small chunck, so that after each one I can test of the code still builds for WinBoard.

But it should not be that difficult for you to test if WinBoard would still compile, (as opposed to link). If you can compile *.c in the winboard directory with "gcc -c" and the *.c files in the base directory with "gcc -c -DWIN32", and don't move any code from the shared backend files to the XBoard front-end (e.g. from engineoutput.c to nengineoutput.c) it should be more or less OK. The only problem could be a few Windows-specific headers, like windows.h, but I am sure we could sent these to you (e.g. from Cygwin, which I use to build WinBoard) so that you can put them on your
system together with the other includes.

H.G.

Op 1/11/2016 om 9:58 PM schreef Thomas Adam:
On 29 March 2015 at 18:34, Arun Persaud <[email protected]> wrote:
Hi

Sounds like a good plan, we can always need more people to help with the
code base and cleaning up the code a bit would be great.
So... almost a year later... whoops.

I'm still here---the reason I've not done anything development-wise,
is I'm finding having the windows port in XBoard a hindrance, so I've
no way of testing if my changes work/or break it.  Plus, I think it
unacceptable to leave that to those who can look at this, to fix
things.

Can anyone advise on the best course of action?

-- Thomas Adam




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