> > > Kuba Ober wrote:
> > >
> > > A good assumption is that of a two-button mouse
> > > with only left button available while dragging. This
> > > assumption would make Xcircuit work with trackpads  on all
> > > platforms (including MacBooks, a machine I'm on).

> > Tim wrote:
> > 
> > I have handled this largely as a matter of key and button
> > bindings.  I have always used 3-button mice and am annoyed
> > with the fact that it is difficult to get them anymore.
> > Honestly, do people think it's that hard to figure out how
> > to move three fingers independently?  Anyway, invoking
> > xcircuit with "xcircuit -2" is more compatible with a
> > standard 2-button mouse.  Most functions associated with the
> > middle mouse button are moved to the right button, and
> > functions associated with the right button are moved to the
> > escape key.

> Kuba Ober wrote:
> 
> I agree, just that the chosen defaults are so far from
> everyday human interface guidelines that it makes it almost
> useless out of the box without referring to the manual first.
> That's a big no-no when it comes to basic usability. This is a
> minor rant as changing the defaults is trivial, but
> nevertheless it has to be done.

> People are used to certain ways you interact with a 2D drawing
> space. I can get Adobe Illustrator, MS Paint, Inkscape, GIMP,
> even old Protel/Orcad, and be productive within minutes. With
> Xcircuit -- no way. Xcircuit has other usability shortfalls,
> namely very poor discoverability and no visualization for core
> concepts.

Those are all targeted as general purpose graphic tools.  Try a
CAD program.  It's a focused purpose graphic tool.  Even the
concept of interface with CAD is different, so the user
interface is odd compared to "mainstream" graphics tools.

> I'm kind of a usability freak, so I'll be putting in some
> works towards that.

I'm all for usability.  But I think what you are actually
referring to is "similarity usability" - meaning the interface
needs to be "approachable for the lazy". :)

I think this is what Tim was referring to when he wrote:

> Personally, I don't even like the "common man-machine
> interaction" methods, most of which seems to involve kowtowing
> to whatever Microsoft implemented (or Cadence, in the EDA
> world, which is much, much worse).

I believe I agree with him.  I think he is saying "Just because
it's common does not make it usable."

> > Philip wrote:
> >
> > I have not had to run XCircuit on anything but an X Windows
> > session since I quit dual booting and went with virtual
> > machines.  And my X server is setup to chord for middle
> > click.

> Kuba replied:
> 
> I don't know what "chord for middle click" means,

"press both the right and the left button at the same time =
middle-click"

I even have the track pad on my laptop setup to recognize a
two-finger tap as a middle-click.

> ... but there are some default actions people expect of
> buttons. Like right click bringing up a context menu, for
> example -- where you could, say, change basic element
> properties like color, linewidth, etc. This promotes less
> mouse motion while not having to reach for the keyboard.

Please - no.  Not unless the button can also retain the
current "action-terminate" function _and_ the keystroke
actions are not removed.

The interface is so streamlined and usable I for one would
strongly not want to disturb that for broader appeal or more
conformity.

But - I'm not a software developer. :)  I'm just a user with
many hundreds of hours on graphic tools.  I may sound resistant
to progress.  Honestly that's not the intent.  If moving from C
to C++ and Qt makes the software easier to maintain and advance
- do it!  But if along the way it makes XCircuit's interface
just as clumsy as the other 2-D graphic choices, I'd say it's
not worth it.

--    Philip
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