> On Mon, Dec 29, 2014, at 06:24 PM, Julian Gómez wrote: >>> On Sat, Dec 27, 2014, at 08:15 PM, Julian Gómez wrote: >>>> Trying to do something I’ve done for years: add existing files to a new >>>> project. Sequence is Add files, make sure Add to Target is checked, and >>>> add the files. They show up, and are even usable: in the storyboard >>>> editor I can use images, and I can edit plist and etc files. But they >>>> don’t get added to the target! Furthermore, the section of the file >>>> inspector about the files’ target inclusion is missing; I can’t even add >>>> them by hand. I don’t see anything in the Build Rules to exclude those >>>> files. What is going on with Xcode about adding files? >>> >>> What kind of files, and what kind of target? If the target is a static >>> library, then it wouldn't make sense to add any files other than source >>> files to the target because they have nowhere to go. >>> >>> --Kyle Sluder >> >> Obj-C files, headers, images, plists. Typical stuff that goes in an iOS >> app . > > And what kind of target? App, static library, framework, test bundle…? > > --Kyle Sluder
It’s an iOS app. I should add that this is a new version of an already published app. I decided to start a new Xcode project for it. -- "Amateurs built the Ark. Professionals built the Titanic.” Dr. Julian Gomez ** www.polished-pixels.com ** @3Dscientist _______________________________________________ Do not post admin requests to the list. They will be ignored. Xcode-users mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/xcode-users/archive%40mail-archive.com This email sent to [email protected]
