It will be time consuming, but breaking the issues down one by one is the way 
to go. On the bright side, I'll likely find out a few things I didn't know, 
which is always a positive I my book. 

"My Break-Dancing days are over, but there's always the Funky Chicken" -- The 
Full Monty

> On Nov 10, 2015, at 1:55 AM, Quincey Morris 
> <[email protected]> wrote:
> 
>> On Nov 9, 2015, at 20:26 , Lorenzo Thurman <[email protected]> wrote:
>> 
>> So my question to the group should be obvious:
>> Is there something I’m missing in my build configuration? Are there issues 
>> with Xcode 7 and deployment targets? 
> 
> I don’t know, but the one thing that is predictably different about using 
> later SDKs is that there are a few Cocoa APIs that behave differently when 
> you app is linked with different SDK versions. In theory, you keep track of 
> this by reading OS X release notes, which detail the new behaviors as they 
> are introduced.
> 
> In a related vein, it’s also possible that you’ve been *misusing* APIs, and 
> it just hasn’t mattered before. I’m not saying I think this is likely, but 
> it’s something to keep in mind. In particular, it’s easy for memory 
> management problems in your app to be masked by unlucky timing across 
> multiple OS versions, until they suddenly show up in a new release.
> 
> My suggestion is to try to reduce each problem you know about to a test 
> project that demonstrates the problem. (Failing to enumerate devices sounds 
> like it ought to be fairly easily reproducible.) In the course of doing that, 
> you may discover what’s going on, or if not you have good supporting evidence 
> for a bug report.
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