No go, but I do get a number of console errors: 12/14/15 23:03:32.927 com.apple.CoreSimulator.CoreSimulatorService[871]: Requested watch is is not available for pairing. Assuming it has the capability. 12/14/15 23:03:32.927 com.apple.CoreSimulator.CoreSimulatorService[871]: Requested watch is is not available for pairing. Assuming it has the capability. 12/14/15 23:03:32.927 com.apple.CoreSimulator.CoreSimulatorService[871]: Requested phone is is not available for pairing. Assuming it has the capability. 12/14/15 23:03:32.927 com.apple.CoreSimulator.CoreSimulatorService[871]: Requested watch is is not available for pairing. Assuming it has the capability. 12/14/15 23:03:32.928 com.apple.CoreSimulator.CoreSimulatorService[871]: Requested watch is is not available for pairing. Assuming it has the capability. 12/14/15 23:03:32.928 com.apple.CoreSimulator.CoreSimulatorService[871]: Requested phone is is not available for pairing. Assuming it has the capability. 12/14/15 23:03:33.522 com.apple.usbmuxd[78]: SCEDeviceSocketCallback Client 0x7f9570d020c0-xcodebuild/com.apple.dt.xcodebuild connect to 0xa1 failed, connection failed with error 61 - Connection refused 12/14/15 23:03:33.522 xcodebuild[6217]: _connect_to_port (thread 0x700000ad0000): USBMuxConnectByPort failed to connect to the device 7cd75a354722f573895874f79bd3d671c6b26dbb on port 32975: Device not configured 12/14/15 23:03:33.523 xcodebuild[6217]: AMDeviceConnect (thread 0x700000ad0000): Could not connect to lockdown port (53120) on device 161 - 7cd75a354722f573895874f79bd3d671c6b26dbb: 0xe8000065. 12/14/15 23:03:46.565 Xcode[867]: CompanionProxy: _SocketReadCallback:128 (0x0x7000003a6000): Failed to receive response from AMDevice 0x7fd8c55b9b80 {UDID = 7cd75a354722f573895874f79bd3d671c6b26dbb, device ID = 161, FullServiceName = 70:3e:ac:1d:66:e9@fe80::723e:acff:fe1d:66e9._apple-mobdev2._tcp.local.}: 0xe8000084 12/14/15 23:03:46.565 Xcode[867]: CompanionProxy: _SocketReadCallback:200 (0x0x7000003a6000): Stopped listening for paired devices from AMDevice 0x7fd8c55b9b80 {UDID = 7cd75a354722f573895874f79bd3d671c6b26dbb, device ID = 161, FullServiceName = 70:3e:ac:1d:66:e9@fe80::723e:acff:fe1d:66e9._apple-mobdev2._tcp.local.}: 0xe8000084
I believe this is because its trying to erroneously build for a device though (hence not finding one connected via usbmuxd). .n > On Dec 14, 2015, at 12:19, Shazron Abdullah <s...@adobe.com> wrote: > > Try this: > https://trac.macports.org/wiki/ProblemHotlist#xcode7.2 > > From: <xcode-users-bounces+shaz=adobe....@lists.apple.com > <mailto:xcode-users-bounces+shaz=adobe....@lists.apple.com>> on behalf of > Nick Gillett <drevil...@gmail.com <mailto:drevil...@gmail.com>> > Date: Thursday, December 10, 2015 at 10:19 AM > To: XCode Users <xcode-users@lists.apple.com > <mailto:xcode-users@lists.apple.com>> > Subject: Xcode 7.2 / iOS 9.2 xcodebuild wrong architecture for simulator > builds? > > Updating to 7.2 broke all of our build scripts that compile for the > simulator. Did I miss some release notes or project file changes that need to > be made? > > All of our commands like this fail (yes I created a clean sample app and it > still fails): > > $ xcodebuild -project Sample.xcodeproj -scheme Sample -configuration Release > -sdk iphonesimulator9.2 > > Even manually providing the architectures doesn’t help: > > $ xcodebuild -project Sample.xcodeproj -scheme Sample -configuration Release > -sdk iphonesimulator9.2 -arch i386 -arch x86_64 > Build settings from command line: > ARCHS = i386 x86_64 > SDKROOT = iphonesimulator9.2 > > === BUILD TARGET Sample OF PROJECT Sample WITH CONFIGURATION Release === > > Check dependencies > No architectures to compile for (ARCHS=i386 x86_64, VALID_ARCHS=arm64 armv7 > armv7s). > > ** BUILD FAILED ** > > > The following build commands failed: > Check dependencies > (1 failure) > > Anyone else seeing this? > > Cheers. > > .n
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