No go, but I do get a number of console errors:
12/14/15 23:03:32.927 com.apple.CoreSimulator.CoreSimulatorService[871]:
Requested watch is is not available for pairing. Assuming it has the
capability.
12/14/15 23:03:32.927 com.apple.CoreSimulator.CoreSimulatorService[871]:
Requested watch is is not available for pairing. Assuming it has the
capability.
12/14/15 23:03:32.927 com.apple.CoreSimulator.CoreSimulatorService[871]:
Requested phone is is not available for pairing. Assuming it has the
capability.
12/14/15 23:03:32.927 com.apple.CoreSimulator.CoreSimulatorService[871]:
Requested watch is is not available for pairing. Assuming it has the
capability.
12/14/15 23:03:32.928 com.apple.CoreSimulator.CoreSimulatorService[871]:
Requested watch is is not available for pairing. Assuming it has the
capability.
12/14/15 23:03:32.928 com.apple.CoreSimulator.CoreSimulatorService[871]:
Requested phone is is not available for pairing. Assuming it has the
capability.
12/14/15 23:03:33.522 com.apple.usbmuxd[78]: SCEDeviceSocketCallback Client
0x7f9570d020c0-xcodebuild/com.apple.dt.xcodebuild connect to 0xa1 failed,
connection failed with error 61 - Connection refused
12/14/15 23:03:33.522 xcodebuild[6217]: _connect_to_port (thread
0x700000ad0000): USBMuxConnectByPort failed to connect to the device
7cd75a354722f573895874f79bd3d671c6b26dbb on port 32975: Device not configured
12/14/15 23:03:33.523 xcodebuild[6217]: AMDeviceConnect (thread
0x700000ad0000): Could not connect to lockdown port (53120) on device 161 -
7cd75a354722f573895874f79bd3d671c6b26dbb: 0xe8000065.
12/14/15 23:03:46.565 Xcode[867]: CompanionProxy: _SocketReadCallback:128
(0x0x7000003a6000): Failed to receive response from AMDevice 0x7fd8c55b9b80
{UDID = 7cd75a354722f573895874f79bd3d671c6b26dbb, device ID = 161,
FullServiceName =
70:3e:ac:1d:66:e9@fe80::723e:acff:fe1d:66e9._apple-mobdev2._tcp.local.}:
0xe8000084
12/14/15 23:03:46.565 Xcode[867]: CompanionProxy: _SocketReadCallback:200
(0x0x7000003a6000): Stopped listening for paired devices from AMDevice
0x7fd8c55b9b80 {UDID = 7cd75a354722f573895874f79bd3d671c6b26dbb, device ID =
161, FullServiceName =
70:3e:ac:1d:66:e9@fe80::723e:acff:fe1d:66e9._apple-mobdev2._tcp.local.}:
0xe8000084
I believe this is because its trying to erroneously build for a device though
(hence not finding one connected via usbmuxd).
.n
> On Dec 14, 2015, at 12:19, Shazron Abdullah <[email protected]> wrote:
>
> Try this:
> https://trac.macports.org/wiki/ProblemHotlist#xcode7.2
>
> From: <[email protected]
> <mailto:[email protected]>> on behalf of
> Nick Gillett <[email protected] <mailto:[email protected]>>
> Date: Thursday, December 10, 2015 at 10:19 AM
> To: XCode Users <[email protected]
> <mailto:[email protected]>>
> Subject: Xcode 7.2 / iOS 9.2 xcodebuild wrong architecture for simulator
> builds?
>
> Updating to 7.2 broke all of our build scripts that compile for the
> simulator. Did I miss some release notes or project file changes that need to
> be made?
>
> All of our commands like this fail (yes I created a clean sample app and it
> still fails):
>
> $ xcodebuild -project Sample.xcodeproj -scheme Sample -configuration Release
> -sdk iphonesimulator9.2
>
> Even manually providing the architectures doesn’t help:
>
> $ xcodebuild -project Sample.xcodeproj -scheme Sample -configuration Release
> -sdk iphonesimulator9.2 -arch i386 -arch x86_64
> Build settings from command line:
> ARCHS = i386 x86_64
> SDKROOT = iphonesimulator9.2
>
> === BUILD TARGET Sample OF PROJECT Sample WITH CONFIGURATION Release ===
>
> Check dependencies
> No architectures to compile for (ARCHS=i386 x86_64, VALID_ARCHS=arm64 armv7
> armv7s).
>
> ** BUILD FAILED **
>
>
> The following build commands failed:
> Check dependencies
> (1 failure)
>
> Anyone else seeing this?
>
> Cheers.
>
> .n
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