Hi,

it turned out the PC build of alpha4 was broken, it did not even
start.  That's a bug in the rendering code which is only visible in
the optimized build; therefore, PC is not optimized this time, until
we have fixed the issue (ticket #503).  Here's alpha5:

 http://max.kellermann.name/projects/xcsoar/
 http://max.kellermann.name/download/xcsoar/nightly/6.0_alpha5/

The Android build is still not usable, but behind the scenes, I have
worked a lot on the OpenGL renderer.  It might become usable by the
end of the month, and once I've eliminated the need for SDL software
rendering, I can begin stabilizing the Android port.

Max

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