I'm working on a large system that consists of several shared objects
that get linked together into an executable.  In one instance, I link
these shared objects together with a realtime control loop to create
an executable that runs on my target hardware platform.  In another
instance, I want to link these shared objects into an executable that
runs under simulation on a non-realtime platform.  I'm using posix
APIs throughout the shared objects for threading and mutex operations.
 I'd like to create a single instance of each of these shared objects
and do the Xenomai "skin wrapping" at the final link step, but it
seems that instead I need to create a realtime and non-realtime
version of each shared object and link against the correct ones during
the final link step.  Has someone else faced this issue before?

-R

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