Rob Wheeler wrote:
> I'm working on a large system that consists of several shared objects
> that get linked together into an executable.  In one instance, I link
> these shared objects together with a realtime control loop to create
> an executable that runs on my target hardware platform.  In another
> instance, I want to link these shared objects into an executable that
> runs under simulation on a non-realtime platform.  I'm using posix
> APIs throughout the shared objects for threading and mutex operations.
>  I'd like to create a single instance of each of these shared objects
> and do the Xenomai "skin wrapping" at the final link step, but it
> seems that instead I need to create a realtime and non-realtime
> version of each shared object and link against the correct ones during
> the final link step.  Has someone else faced this issue before?

The first approach should work, what goes wrong when you try ?

-- 
                                            Gilles.

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