hi folks, do anybode know why there is such a huge impact of artwork (especially with bezels)?
compiled with USE_Xv=1 options: -xv -fullscreen -gkb 1942 --> ~20fps options: -xv -fullscreen -gkb -noart --> ~58fps options: -xv -gkb 1942 --> ~46fps options: -xv -gkb -noart 1942 --> ~58fps options: -noxv -gkb 1942 --> X11 error: XvBadPort compiled regularly options: -noart -gkb 1942 --> ~58fps options: -gkb 1942 -> ~35fps does anybody has same experiences? shouldn't be the bezel a static bitmap where the game output is just copied in? it seems to me, that foreach frame the artwork is copied again in a bitmap. gerd _______________________________________________ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame
