On Fri, 2009-09-04 at 14:23 +0100, Barry Scott wrote: > Then you need to ensure that when the compositor does its > tear free write other OpenGL and X11 apps do not stale until > the tear free write completes.
The trouble is that the 'easy' way to do tear-free rendering is to stick a 'stall' into the command queue just before the blt, which leaves the entire rendering engine idle. We have theories about how we can avoid this, but nothing has come of them. -keith
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