On Tue, 2009-08-25 at 20:33 +0200, Michel Dänzer wrote: > The way this is currently done with DRI2 is an implementation detail and > clearly sub-optimal in some cases.
I haven't heard of any substantive issues with the DRI2 implementation, if you have concerns about how it works, now would be an excellent time to raise them. > It's a bad idea to encode these > semantics in a rendering API. OpenGL encodes these semantics in its rendering API, so at least we'd be in good company. > An extension which deals with synchronization, as opposed to rendering. The operation we're interested in here is a copy from a back buffer to a front buffer. Would you rather we add swapping controls to the render extension or rendering operations to the sync extension? -- [email protected]
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