Add the fence sync object equivalent of
XSyncAwait()
Signed-off-by: James Jones <[email protected]>
Reviewed-by: Aaron Plattner <[email protected]>
---
syncproto.h | 12 ++++++++++++
1 files changed, 12 insertions(+), 0 deletions(-)
diff --git a/syncproto.h b/syncproto.h
index 999426c..6e851e4 100644
--- a/syncproto.h
+++ b/syncproto.h
@@ -72,6 +72,7 @@ PERFORMANCE OF THIS SOFTWARE.
#define X_SyncResetFence 16
#define X_SyncDestroyFence 17
#define X_SyncQueryFence 18
+#define X_SyncAwaitFence 19
/* cover up types from sync.h to make sure they're the right size for
* protocol packaging. These will be undef'ed after all the protocol
@@ -400,6 +401,17 @@ typedef struct _xSyncQueryFenceReq {
} xSyncQueryFenceReq;
#define sz_xSyncQueryFenceReq 8
+/*
+ * Wait for any of a list of fence sync objects
+ * to reach the "triggered" state.
+ */
+typedef struct _xSyncAwaitFenceReq {
+ CARD8 reqType;
+ CARD8 syncReqType;
+ CARD16 length B16;
+} xSyncAwaitFenceReq;
+#define sz_xSyncAwaitFenceReq 4
+
typedef struct {
BYTE type;
CARD8 unused;
--
1.7.1
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