X fence sync objects are triggered relative to a given
X screen's rendering operations.  To perform this
operation, they must be tied to a screen.  As suggested
by Aaron Plattner, mimick core protocol and use a
drawable to identify which screen a fence sync object
should belong to.

Signed-off-by: James Jones <[email protected]>
Reviewed-by: Aaron Plattner <[email protected]>
---
 syncproto.h |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/syncproto.h b/syncproto.h
index 6e851e4..1453e44 100644
--- a/syncproto.h
+++ b/syncproto.h
@@ -81,6 +81,7 @@ PERFORMANCE OF THIS SOFTWARE.
 #define XSyncCounter CARD32
 #define XSyncAlarm   CARD32
 #define XSyncFence   CARD32
+#define Drawable     CARD32
 
 /*
  * Initialize
@@ -350,12 +351,13 @@ typedef struct _xSyncCreateFenceReq {
     CARD8      reqType;
     CARD8      syncReqType;
     CARD16     length B16;
+    Drawable   d B32;
     XSyncFence fid B32;
     BOOL       initially_triggered;
     CARD8      pad0;
     CARD16     pad1;
 } xSyncCreateFenceReq;
-#define sz_xSyncCreateFenceReq         12
+#define sz_xSyncCreateFenceReq         16
 
 /*
  * Put a fence object in the "triggered" state.
@@ -466,6 +468,7 @@ typedef struct _xSyncAlarmNotifyEvent {
 #undef XSyncCounter
 #undef XSyncAlarm
 #undef XSyncFence
+#undef Drawable
 
 
 #endif /* _SYNCPROTO_H_ */
-- 
1.7.1

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