On Mon, 11 Apr 2011 17:45:00 +0300, Erkki Seppälä <[email protected]> wrote:
> - DamageDamageRegion(pDrawable, pRegion); > + DamageInitialDamage(pDrawable, pRegion); You want to just invoke damageReportDamage directly so that you use the right damage object, rather than assuming that it is the first one on the drawable list. -- [email protected]
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