On Mon, 11 Apr 2011 17:45:00 +0300, Erkki Seppälä <[email protected]> 
wrote:

> -     DamageDamageRegion(pDrawable, pRegion);
> +     DamageInitialDamage(pDrawable, pRegion);

You want to just invoke damageReportDamage directly so that you use the
right damage object, rather than assuming that it is the first one on
the drawable list.

-- 
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