On 11.04.2011 19:12, Keith Packard wrote:
You want to just invoke damageReportDamage directly so that you use
the right damage object, rather than assuming that it is the first
one on the drawable list.

Right, my patch worked rather by accident than by solid code --
apparently my understanding of the Damage code wasn't deep enough
yet.

After this post follows a patch that makes use of a now-published
function damageReportDamage function instead (under the name
DamageReportDamage), calling it directly with the created damage object.
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