Eric Anholt <[email protected]> writes:

> +struct glamor_context {
> +    /** Either an EGLDisplay or an Xlib Display */
> +    void *display;
> +
> +    /** Either a GLXContext or an EGLContext. */
> +    void *ctx;
> +
> +    /** The EGLSurface we should MakeCurrent to */
> +    void *drawable;
> +
> +    /** The GLXDrawable we should MakeCurrent to */
> +    uint32_t drawable_xid;

Hrm. I don't see any code outside of the egl/glx bits which use display,
drawable or drawable_xid. I think you could use per-backend structures
that embed the glamor_context within them like this:


        struct glamor_context {
                void *ctx
                void (*get_context)(struct glamor_context *glamor_ctx);
                void (*put_context)(struct glamor_context *glamor_ctx);
        };

        struct glamor_context_egl {
                struct glamor_context   base;
                EGLDisplay              display;
        };


        struct glamor_context_glx {
                struct glamor_context   base;
                Display                 *display;
                GLXDrawable             drawable_xid;
        };

It would mean that the backend would be allocating this, but that would
also give it a spot for it's own screen private data; right now, you've
got two screen privates, one for glamor and one for glamor_egl.

Just suggestions, the code looks fine as it is.

Reviewed-by: Keith Packard <[email protected]>

-- 
[email protected]

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