Eric Anholt <[email protected]> writes: > If you're building a new X Server and trying to light up glamor, one > of the first things you want to do is get it rendering the screen to a > texture so you can later draw that to some real output (or possibly > not draw it at all, if it's Xvfb-like). Don't just leave it in a > segfaulting MEMORY state.
This smashes pixmap->devPrivate.ptr, which was pointing at pixmap memory. Ephyr keeps running because it saves another copy of this pointer elsewhere, but I don't think glamor should count on that. I think ephyr should have a special CreateScreenResources for glamor mode that creates a real glamor pixmap and uses that. Then, it shouldn't be setting the fb parameters in ephyrMapFramebuffer. -- [email protected]
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