Eric Anholt <[email protected]> writes:

> I expected DamageReportDamage() to be used instead, but this is safe
> because we're using DamageReportNone (and leaving the blockhandler to do
> our paint).

I didn't want other root damage trackers to receive damage though, this
avoids that. We could also expose a new per-damage damage api. It could
be called DamageDamageDamage, which has a certain ring to it...

-- 
[email protected]

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