Markus Wick <[email protected]> writes: > I'd move glamor_get_context here. There is no need in calling get + put > context when the shader isn't available.
Sure. It "shouldn't" be common for compiling to fail though, unless your driver doesn't support the required GLSL version. > Is it allowed to draw the same pixel more than once? > I wonder about overlapping boxes + logic ops. Rects and points are defined so that overlapping pixels are drawn multiple times. If that's not required by the GL spec, then we've got a lot of work to do. -- [email protected]
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