Markus Wick <[email protected]> writes:

> I'd move glamor_get_context here. There is no need in calling get + put 
> context when the shader isn't available.

Sure. It "shouldn't" be common for compiling to fail though, unless your
driver doesn't support the required GLSL version.

> Is it allowed to draw the same pixel more than once?
> I wonder about overlapping boxes + logic ops.

Rects and points are defined so that overlapping pixels are drawn
multiple times. If that's not required by the GL spec, then we've got a
lot of work to do.

-- 
[email protected]

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