Markus Wick <[email protected]> writes: > But shouldn't UXA be affected as much as glamor by cache issues?
One would think so, but the 2D engine has a very different memory path than the 3D engine, and it's barely possible that the fact that there are a sequence of adjacent lines for this test is letting the 2D engine somehow merge stuff together. All very mysterious. One thing I might try is to separate the lines by a pixel to see if that causes a huge drop in UXA performance. -- [email protected]
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