This was the original behaviour introduced in
f77410e1f97d394e98c854fd174f712666b0544c and stayed that way until smooth
scrolling erroneously added it as vertical axis in
b450efdf95999cad08de23ce069f04a66bdae24b. Revert to horizontal scrolling to
restore the previous behaviour - which unbreaks scrolling on Microsoft mice.

X.Org Bug 73105 <http://bugs.freedesktop.org/show_bug.cgi?id=73105>

Signed-off-by: Peter Hutterer <[email protected]>
---
 src/evdev.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/evdev.c b/src/evdev.c
index ed84f0f..6d02bdd 100644
--- a/src/evdev.c
+++ b/src/evdev.c
@@ -1574,7 +1574,7 @@ EvdevAddAbsValuatorClass(DeviceIntPtr device, int 
want_scroll_axes)
                                        NO_AXIS_LIMITS, NO_AXIS_LIMITS,
                                        0, 0, 0, Relative);
             SetScrollValuator(device, pEvdev->rel_axis_map[idx],
-                              SCROLL_TYPE_VERTICAL,
+                              SCROLL_TYPE_HORIZONTAL,
                               -pEvdev->smoothScroll.dial_delta,
                               SCROLL_FLAG_NONE);
         }
@@ -1652,7 +1652,7 @@ EvdevSetScrollValuators(DeviceIntPtr device)
 
     axnum = pEvdev->rel_axis_map[REL_DIAL];
     if (axnum != -1) {
-        SetScrollValuator(device, axnum, SCROLL_TYPE_VERTICAL,
+        SetScrollValuator(device, axnum, SCROLL_TYPE_HORIZONTAL,
                           -pEvdev->smoothScroll.dial_delta,
                           SCROLL_FLAG_NONE);
     }
-- 
1.9.0

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