Markus Wick <[email protected]> writes: > With GL_TEXTURE_MIN_FILTER, we configure not to use mipmaps, but we don't > configure to not have them. > Some driver allocate the complete texture + all mipmaps at once, so they will > still allocate them. > GL_TEXTURE_MAX_LEVEL however disable the mipmaps at all, so eg nvidia > stop spamming vram wasting warnings.
Reviewed-by: Keith Packard <[email protected]> -- [email protected]
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