Markus Wick <[email protected]> writes:

> With GL_TEXTURE_MIN_FILTER, we configure not to use mipmaps, but we don't 
> configure to not have them.
> Some driver allocate the complete texture + all mipmaps at once, so they will 
> still allocate them.
> GL_TEXTURE_MAX_LEVEL however disable the mipmaps at all, so eg nvidia
> stop spamming vram wasting warnings.

Reviewed-by: Keith Packard <[email protected]>

-- 
[email protected]

Attachment: pgpIi_GfDDHf3.pgp
Description: PGP signature

_______________________________________________
[email protected]: X.Org development
Archives: http://lists.x.org/archives/xorg-devel
Info: http://lists.x.org/mailman/listinfo/xorg-devel

Reply via email to