glEGLImageTargetTexture2DOES only set the first level. Mesa seems to handle this new texture as incomplete and renders a black screen.
In my opinion, this call shall never return an incomplete texture, but this mesa issue is easy to work around. We also want to prevent linear filtering. https://bugs.freedesktop.org/show_bug.cgi?id=81800 Signed-off-by: Markus Wick <[email protected]> --- hw/xwayland/xwayland-glamor.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/hw/xwayland/xwayland-glamor.c b/hw/xwayland/xwayland-glamor.c index 09b454f..dd85518 100644 --- a/hw/xwayland/xwayland-glamor.c +++ b/hw/xwayland/xwayland-glamor.c @@ -137,6 +137,9 @@ xwl_glamor_create_pixmap_for_bo(ScreenPtr screen, struct gbm_bo *bo, int depth) glGenTextures(1, &xwl_pixmap->texture); glBindTexture(GL_TEXTURE_2D, xwl_pixmap->texture); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, xwl_pixmap->image); glBindTexture(GL_TEXTURE_2D, 0); -- 2.2.2 _______________________________________________ [email protected]: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: http://lists.x.org/mailman/listinfo/xorg-devel
