On 07.11.2015 05:51, Eric Anholt wrote:
> One less layering violation (EGL should call glamor, if anything, not
> the other way around).

Sounds good, but unfortunately, glamor_init sets screen->DestroyPixmap =
glamor_destroy_pixmap after calling glamor_egl_screen_init. So the upper
layer calls glamor_destroy_pixmap, which is hardcoded to call
fbDestroyPixmap.


-- 
Earthling Michel Dänzer               |               http://www.amd.com
Libre software enthusiast             |             Mesa and X developer
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