Le 28/06/2016 à 10:22, Michel Dänzer a écrit : > From: Michel Dänzer <[email protected]> > > Some games incorrectly use non-premultiplied ARGB cursor data, presumably > because that's what Windows uses. On some hardware (and with SWcursor), > this breaks areas of the cursor which are supposed to be transparent > (and presumably also translucent areas, but that's less noticeable). > > This change checks for pixels with alpha == 0 and any non-alpha component > != 0. If any such pixel is found, the data is assumed to be > non-premultiplied and fixed up by multiplying the RGB components with the > alpha component. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92309 > Signed-off-by: Michel Dänzer <[email protected]> > --- > > I'm on the fence about whether this is a good or bad idea. > > Pro: > * Allows users with affected setups to play broken games > * Less overhead than a corresponding workaround in the driver > > Con: > * Makes the problem completely invisible to game developers, so once > it's in we can probably never remove it again > > Opinions? >
Successfully tested with Legend of Grimrock, Shadow Warrior and The Cave games. Maybe you can hide this behind an xorg config option? -- Laurent Carlier http://www.archlinux.org
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