Adam Jackson <[email protected]> writes:

> +static void
> +AnimCurCancelTimer(DeviceIntPtr pDev)
> +{
> +    CursorPtr cur = pDev->spriteInfo->anim.pCursor;
> +
> +    if (IsAnimCur(cur))
> +        TimerCancel(GetAnimCur(cur)->timer);
> +}
> +

Should check for a NULL cursor here.

Otherwise, this lgtm.

-- 
-keith

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