Adam Jackson <[email protected]> writes: > +static void > +AnimCurCancelTimer(DeviceIntPtr pDev) > +{ > + CursorPtr cur = pDev->spriteInfo->anim.pCursor; > + > + if (IsAnimCur(cur)) > + TimerCancel(GetAnimCur(cur)->timer); > +} > +
Should check for a NULL cursor here. Otherwise, this lgtm. -- -keith
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