Adam Jackson <[email protected]> writes:

>> Should check for a NULL cursor here.
>
> It does, hidden in the macro:
>
> render/animcur.c:#define IsAnimCur(c)       ((c) && ((c)->bits ==
> &animCursorBits))

Cool. In which case, the patch is

Reviewed-by: Keith Packard <[email protected]>

-- 
-keith

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