On Thu, 2017-08-31 at 05:19 -0700, Keith Packard wrote: > m...@suse.com writes: > > > From: Michal Srb <m...@suse.com> > > > > Previously the timer would not reset if the sprite changed and timer from a > > previous animated cursor was pending. That caused trouble with non-looped > > animated cursors that use very long delay on the last frame to prevent > > looping. > > No animation played after such non-looped animation played once. > > Reviewed-by: Keith Packard <kei...@keithp.com>
Merged, thanks: remote: I: patch #169751 updated using rev 14be894b3f7976c133fc186e0e3c475606bab241. remote: I: 1 patch(es) updated to state Accepted. To ssh://git.freedesktop.org/git/xorg/xserver 1326ee0bc5..14be894b3f master -> master - ajax _______________________________________________ xorg-devel@lists.x.org: X.Org development Archives: http://lists.x.org/archives/xorg-devel Info: https://lists.x.org/mailman/listinfo/xorg-devel