On Thu, 2017-08-31 at 05:19 -0700, Keith Packard wrote:
> m...@suse.com writes:
> 
> > From: Michal Srb <m...@suse.com>
> > 
> > Previously the timer would not reset if the sprite changed and timer from a
> > previous animated cursor was pending. That caused trouble with non-looped
> > animated cursors that use very long delay on the last frame to prevent 
> > looping.
> > No animation played after such non-looped animation played once.
> 
> Reviewed-by: Keith Packard <kei...@keithp.com>

Merged, thanks:

remote: I: patch #169751 updated using rev 
14be894b3f7976c133fc186e0e3c475606bab241.
remote: I: 1 patch(es) updated to state Accepted.
To ssh://git.freedesktop.org/git/xorg/xserver
   1326ee0bc5..14be894b3f  master -> master

- ajax
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