Stanislovas Mickus wrote: >> I already added comment in bug 8357 and truely first step is to >> get rid of this 1440 magic offset in cliprect which should enable >> to go full size for 3d ie 4096 which likely enough for most users. >> > It looks you're right because I could get up to ~2650 pixels with some > minor mesa tweak. So anyone knows why we need this magic with > R300_CLIPRECT_OFFSET in r300_cmdbuf.c in drm? I could not find similar > thing in other drm drivers. > > This magic number came from reverse engineering, for some reason old fglrx seemed to always add this offset. I think we need to dump new fglrx with a big GL app (bigger than 2650x2650) to find out how to get rid of this offset.
It's also possible that this is used to work around a hw bug in such case we might not been able to work around it. Cheers, Jerome Glisse _______________________________________________ xorg-driver-ati mailing list [email protected] http://lists.x.org/mailman/listinfo/xorg-driver-ati
