https://bugs.freedesktop.org/show_bug.cgi?id=28670

--- Comment #7 from Søren Sandmann Pedersen <[email protected]> 2010-06-23 
18:19:55 PDT ---
Wouldn't it be possible to have a simple shader that checked whether the sample
point was outside the bounds and simply return 0 in that case instead of
sampling?

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