https://bugs.freedesktop.org/show_bug.cgi?id=68524

--- Comment #29 from Aaron Watry <[email protected]> ---
(In reply to comment #27)
> That's a nice improvement in performance, but it's still an order of
> magnitude slower than EXA, so I feel it would be better to either go
> directly for full-blown shader-based acceleration of diagonal lines, or to
> work on improving the performance of software fallbacks in general.

No argument there.  I figured that there was no real chance of my patch getting
committed long-term, just figured that it partially mitigates the worst of the
problem for now.  If we can extend glamor to handle shader-based lines or
improve the software fallbacks, great...  it's just beyond what I feel
comfortable with at the moment (my background is more OpenCL, not GL, and I
just took my first real look at the glamor code this morning).

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