https://bugs.freedesktop.org/show_bug.cgi?id=68524
--- Comment #29 from Aaron Watry <[email protected]> --- (In reply to comment #27) > That's a nice improvement in performance, but it's still an order of > magnitude slower than EXA, so I feel it would be better to either go > directly for full-blown shader-based acceleration of diagonal lines, or to > work on improving the performance of software fallbacks in general. No argument there. I figured that there was no real chance of my patch getting committed long-term, just figured that it partially mitigates the worst of the problem for now. If we can extend glamor to handle shader-based lines or improve the software fallbacks, great... it's just beyond what I feel comfortable with at the moment (my background is more OpenCL, not GL, and I just took my first real look at the glamor code this morning). -- You are receiving this mail because: You are the assignee for the bug.
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