Hi, I have compiled and got kdrive (Xfbdev), using the latest stable source from git, running on my ARM based system but I'm experiencing problems with colours., they are "inverted". This is casued by the fact that my machine is big endian while the gfx module is little endian. This means that:
BBBBBGGGGGGRRRRR becomes GGGRRRRRBBBBBGGG In fbdev.c there's a color masking feature (in fbdevScreenInitialize(...), line 264-266), that I thought I could modify to fix the problem: screen->fb[0].redMask = Mask (3, 5); screen->fb[0].greenMask = Mask (0, 3) | Mask (13, 3); screen->fb[0].blueMask = Mask (8, 5); However, when I run with these changes the server quits with a segmentation fault error. It would seem that it doesn't like having the green section split up in two part. I can swap the masks around as I wish as long as I don't try to split the bits for any one mask. Anyone that has any idea on what I can do to fix this? I guess I could swap the byte order of each pixel as they are written to the framebuffer, but I haven't been able to find where this writing is done in the server. Thanks Leon Ljunggren _______________________________________________ xorg mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/xorg
