On 01/09/2014 02:01 AM, Thomas Lübking wrote: > On Mittwoch, 8. Januar 2014 12:20:24 CEST, Roland Plüss wrote: > >> xwininfo: Window id: 0x5600001 (has no name) >> Depth: 24 >> Visual: 0x23 >> Visual Class: TrueColor >> Class: InputOutput >> Colormap: 0x20 (installed) >> Map State: IsViewable >> Override Redirect State: no > >> xwininfo: Window id: 0x5600005 "" >> Depth: 24 >> Visual: 0x27 >> Visual Class: TrueColor >> Border width: 0 >> Class: InputOutput >> Colormap: 0x5600004 (not installed) >> Map State: IsViewable >> Override Redirect State: no > > You might consider lookign into glXChooseFBConfig, but the outcome > looks unspectacular. > > Two things: > a) set the window override_redirect to take the WM (not the > compositor) out of the game. At least KWin had an issue about > reparenting an already managed window [1] (and I don't know whether > that happened to your client and iirc you mentioned reparenting a > hidden window works?) > b) Since iirc you mentioned KWin (? deleted OP) you might want to set > the compositor to XRender[2] to ensure it's not about GL and the > particular driver. > > Cheers, > Thomas > > [1] https://git.reviewboard.kde.org/r/109484/diff/ > [2] "kcmshell4 kwincompositing", 3rd tab I tried now the following:
1) override_redirect set to True instead of False => broken 2) KWin compositor with OpenGL 2.0 (what I had so far) => broken 3) KWin compositor with OpenGL 3.1 (didn't see that being added) => broken 4) KWin compositor with XRender => broken 5) KWin compositor disabled => works flawless -- Mit freundlichen Grüssen Plüss Roland Leader und Head Programmer - Game: Epsylon ( http://www.indiedb.com/games/epsylon ) - Game Engine: Drag[en]gine ( http://www.indiedb.com/engines/dragengine , http://dragengine.rptd.ch/wiki ) - Normal Map Generator: DENormGen ( http://epsylon.rptd.ch/denormgen.php ) - Sowie verschiedene Blender Export-Skripts und Game-Tools
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