Thank you to all that answer to me.

> > Otherwise, how to blit the captured mmap buffer (after processing it) onto the 
>display, even without any XImage or with other functions than XShmPutImage.
> > 
> 
>    OpenGL provides an alternative method with glDrawPixels.  But
> I don't expect that to be much (if at all) faster than XShmPutImage.
> I would guess that it's probably slower on most implmentations.
> 

So isn't possible to "memcopy" or "xshmputimage" or anything else, the RGB mmapped 
buffer directly onto the X display?
Ahhrghh, that's horrible!
but...with some hacking?


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