Ah hah!!

You just answered my next question - glide2 games/programs.

Maximum resolution of 1024x768?  that might be my problem - i run my
system at 1280x1024.  I'll reinstall the glide2 packages and the module
to see if that helps at all.

Thanks for the tip :)

-Brenden

On Fri, 2002-02-08 at 16:34, Mike A. Harris wrote:
> On 8 Feb 2002, Brenden Conte wrote:
> 
> >Date: 08 Feb 2002 06:09:51 -0500
> >From: Brenden Conte <[EMAIL PROTECTED]>
> >To: Xpert-List <[EMAIL PROTECTED]>
> >Content-Type: text/plain
> >List-Id: General X Discussion <xpert.XFree86.Org>
> >Subject: very confused about Direct rendering
> >
> >I'm not sure where to ask this, this seemed to be the most logical
> >place...
> >
> >So i have a banshee (Creative labs, 16M, AGP), on a 2.4.17 debian
> >system.  and i'm trying to get as much out of it as i can, being an old
> >card.  I've been trying to get direct rendering to work, using (if
> >anyone is familiar with them) mesag3-glide2 and the device3dfx module. 
> >glxinfo works and says Direct rendering is on, but i need to set
> >MESA_GLX_FX.  once i do that and run it again, it locks the system hard
> >(no matter if i specify window or fullscreen)
> >
> >i've been fishing around the web for answers, which made me even more
> >confused as ever... :-\  Do i need to use the kernel module for the
> >banshee as well? should i not build it (its built as a module now)? am i
> >doing it all wrong, using outdated methods?  Do i need a certain glide
> >version for this card?
> >
> >I would love to get glide working on this card, and any help (including
> >directions to other people who would know more) would be very much
> >appreciated...
> 
> You need Glide3, not Glide2.  Some games and whatnot link
> themselves directly to Glide2, and so you need Glide2 installed
> in order for those games to run (original Quake/Quake II for
> example), however Glide2 doesn't have anything to do with DRI.
> 
> To have DRI working on a Banshee, you need XFree86 4.1.0, Mesa 
> 3.4.2 (preferably the one that comes _with_ XFree86), and Glide3.  
> You must use 16 bit depth, and use a resolution of 1024x768 or 
> less.  Using higher resolution will cause lockups.
> 
> When configured correctly, running glxinfo will show "DRI" in the 
> OpenGL renderer string.
> 
> Hope this helps.
> 
> 
> -- 
> ----------------------------------------------------------------------
> Mike A. Harris                  Shipping/mailing address:
> OS Systems Engineer             190 Pittsburgh Ave., Sault Ste. Marie,
> XFree86 maintainer              Ontario, Canada, P6C 5B3
> Red Hat Inc.                    Phone: (705)949-2136
> http://www.redhat.com           ftp://people.redhat.com/mharris
> Red Hat XFree86 mailing list:   [EMAIL PROTECTED]
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