Ah hah!!
You just answered my next question - glide2 games/programs. Maximum resolution of 1024x768? that might be my problem - i run my system at 1280x1024. I'll reinstall the glide2 packages and the module to see if that helps at all. Thanks for the tip :) -Brenden On Fri, 2002-02-08 at 16:34, Mike A. Harris wrote: > On 8 Feb 2002, Brenden Conte wrote: > > >Date: 08 Feb 2002 06:09:51 -0500 > >From: Brenden Conte <[EMAIL PROTECTED]> > >To: Xpert-List <[EMAIL PROTECTED]> > >Content-Type: text/plain > >List-Id: General X Discussion <xpert.XFree86.Org> > >Subject: very confused about Direct rendering > > > >I'm not sure where to ask this, this seemed to be the most logical > >place... > > > >So i have a banshee (Creative labs, 16M, AGP), on a 2.4.17 debian > >system. and i'm trying to get as much out of it as i can, being an old > >card. I've been trying to get direct rendering to work, using (if > >anyone is familiar with them) mesag3-glide2 and the device3dfx module. > >glxinfo works and says Direct rendering is on, but i need to set > >MESA_GLX_FX. once i do that and run it again, it locks the system hard > >(no matter if i specify window or fullscreen) > > > >i've been fishing around the web for answers, which made me even more > >confused as ever... :-\ Do i need to use the kernel module for the > >banshee as well? should i not build it (its built as a module now)? am i > >doing it all wrong, using outdated methods? Do i need a certain glide > >version for this card? > > > >I would love to get glide working on this card, and any help (including > >directions to other people who would know more) would be very much > >appreciated... > > You need Glide3, not Glide2. Some games and whatnot link > themselves directly to Glide2, and so you need Glide2 installed > in order for those games to run (original Quake/Quake II for > example), however Glide2 doesn't have anything to do with DRI. > > To have DRI working on a Banshee, you need XFree86 4.1.0, Mesa > 3.4.2 (preferably the one that comes _with_ XFree86), and Glide3. > You must use 16 bit depth, and use a resolution of 1024x768 or > less. Using higher resolution will cause lockups. > > When configured correctly, running glxinfo will show "DRI" in the > OpenGL renderer string. > > Hope this helps. > > > -- > ---------------------------------------------------------------------- > Mike A. Harris Shipping/mailing address: > OS Systems Engineer 190 Pittsburgh Ave., Sault Ste. Marie, > XFree86 maintainer Ontario, Canada, P6C 5B3 > Red Hat Inc. Phone: (705)949-2136 > http://www.redhat.com ftp://people.redhat.com/mharris > Red Hat XFree86 mailing list: [EMAIL PROTECTED] > General open IRC discussion: #xfree86 on irc.openprojects.net > ---------------------------------------------------------------------- > > _______________________________________________ > Xpert mailing list > [EMAIL PROTECTED] > http://XFree86.Org/mailman/listinfo/xpert > _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
