Hello,
In order to speed up an animation I want to use dga 2.0, but lag to
use sdl.  Did I understand the README.DGA rigth that there is a way to
use the pixmap of XDGADevice and to manipulate it with xlib
primitives inside the dga mode? That would implicate to create a
graphics context by XCreateGC and to gone with something like
XFillRectangle etc.

If this is possible, some (pseudo)-code for the way of principle
would be of course very helpfull.

Regards,

Philipp

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