I am trying to use one context state for two windows. Is glXCopyContext supposed to work for DRI?
Alternatively, I can actually use one context and point it to the window I want to render in. Apparently, this is an unusual thing to do. It works on SGI (as uaual) but was able to crash XFree86 DRI, Nvidia, and Xig servers. Nvidia and Xig fixed the problem, but DRI is still broken. DRI doesn't crash from this any more, but it gives serious artifacts. Without glXCopyContext, a workaround is really hard, other than not using DRI. Any ideas? This is probably another case of trying the DRI CVS. Thanks, Joe Krahn _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
