Joe Krahn wrote:
>
> I am trying to use one context state for two windows.
> Is glXCopyContext supposed to work for DRI?
>
> Alternatively, I can actually use one context and point
> it to the window I want to render in. Apparently, this
> is an unusual thing to do. It works on SGI (as uaual)
> but was able to crash XFree86 DRI, Nvidia, and Xig servers.
> Nvidia and Xig fixed the problem, but DRI is still broken.
> DRI doesn't crash from this any more, but it gives serious
> artifacts.
>
> Without glXCopyContext, a workaround is really hard,
> other than not using DRI.
>
> Any ideas? This is probably another case of trying the DRI CVS.
Joe,
Post a pointer to your test app on [EMAIL PROTECTED]
-- /\
Jens Owen / \/\ _
[EMAIL PROTECTED] / \ \ \ Steamboat Springs, Colorado
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