Hi,
We are thinking of implementing hw accelerated rotated screen. Anybody
have any ideas on how we could implement this? Our hardware is able to
handle it but our problems are with the XFree86 end. Does XFree86 have
any features or extensions that could help us out? Anyone have any
suggestions? What we thought of doing is having the XFree86 draw in
offscreen memory and making our texture engine rotate the image into
display memory. Either we do it a each vsync or hook it at each
acceleration calls. Any ideas would be greatly appreciated.
Luugi
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- Re: [Xpert]HW Rotation Luugi Marsan
- Re: [Xpert]HW Rotation Keith Packard
