On Mon, 11 Nov 2002, Luugi Marsan wrote: > I thought about using the shadow framebuffer also. It seems like the > easiest way. I need to get myself more acquainted with shadow > framebuffer. For our new chip I need to specify an overlay surface and > an underlay surface, the chip will take care of overlaying both > surfaces. That is why I'm asking this. I hope that I'm thinking in the > right direction.
Shadow isn't accelerated. Another approach would be to think of the overlay and underlay as separate heads; clearly you don't want that to show at the top level, but compartmentalizing the memory like our mga driver does for dual-head might be appropriate. -- Dr. Andrew C. Aitchison Computer Officer, DPMMS, Cambridge [EMAIL PROTECTED] http://www.dpmms.cam.ac.uk/~werdna _______________________________________________ Xpert mailing list [EMAIL PROTECTED] http://XFree86.Org/mailman/listinfo/xpert
