On Mon, 11 Nov 2002, Luugi Marsan wrote:

> I thought about using the shadow framebuffer also. It seems like the 
> easiest way. I need to get myself more acquainted with shadow 
> framebuffer. For our new chip I need to specify an overlay surface and 
> an underlay surface, the chip will take care of overlaying both 
> surfaces. That is why I'm asking this. I hope that I'm thinking in the 
> right direction.

Shadow isn't accelerated.
Another approach would be to think of the overlay and underlay as 
separate heads; clearly you don't want that to show at the top level,
but compartmentalizing the memory like our mga driver does for dual-head
might be appropriate.

-- 
Dr. Andrew C. Aitchison         Computer Officer, DPMMS, Cambridge
[EMAIL PROTECTED]   http://www.dpmms.cam.ac.uk/~werdna

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