Dr Andrew C Aitchison wrote:
On Mon, 11 Nov 2002, Luugi Marsan wrote:

  
I thought about using the shadow framebuffer also. It seems like the 
easiest way. I need to get myself more acquainted with shadow 
framebuffer. For our new chip I need to specify an overlay surface and 
an underlay surface, the chip will take care of overlaying both 
surfaces. That is why I'm asking this. I hope that I'm thinking in the 
right direction.
    

Shadow isn't accelerated.
Another approach would be to think of the overlay and underlay as 
separate heads; clearly you don't want that to show at the top level,
but compartmentalizing the memory like our mga driver does for dual-head
might be appropriate.

  
Indeed,  shadow framebuffer is not what I need. I think the Dual Framebuffer that xaaOverlayDF.c uses will be more of use to me. It seems to create the underlay and overlay buffer that I need.

Luugi

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