I'm getting a lot of
Hit bound texture in upload
in quake3.
Whenever I get a message like this I also see corrupted textures on the
screen. From what I read in the source it appears this happens when mmAllocMem
returns 0 which sounds like it means out of memory. But I think I have plenty
of memory available. I know I have plenty of swap available.
Is this a known problem? On google I see a few other mentions of people
reporting this but nobody working on fixing it.
01:00.0 VGA compatible controller: Matrox Graphics, Inc. MGA G400 AGP (rev 04)
(prog-if 00 [VGA])
Subsystem: Matrox Graphics, Inc. Millennium G400 16Mb SDRAM
>From /u6/src/xfree86/xc/lib/GL/mesa/src/drv/mga/mgatexmem.c:
int mgaUploadTexImages( mgaContextPtr mmesa, mgaTextureObjectPtr t )
...
t->MemBlock = mmAllocMem( mmesa->texHeap[heap],
t->totalSize,
6, 0 );
if (t->MemBlock)
break;
if (mmesa->TexObjList[heap].prev->bound) {
fprintf(stderr, "Hit bound texture in upload\n");
return -1;
}
--
greg
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